MEDIUM MONSTROUS SCORPION
{{Monster Table
| style=
| creature=Monstrous Scorpion, Medium
| size=Medium | type= Vermin
| hd=2d8+4 | hp=13
| init= +0
| speed= 40 ft. (8 squares)
| ac= 14 (+4 natural) | touch= 10 | flat= 14
| bab= +1 | grapple=+2
| at= Claw +2 melee (1d4+1)
| full_at= 2 claws +2 melee (1d4+1) and sting –3 melee (1d4 plus poison)
| space= 5 ft. | reach=5 ft.
| sa= Constrict 1d4+1, improved grab, poison
| sq= Darkvision 60 ft., tremorsense 60 ft., vermin traits
| fort= +5 | ref= +0 | will= +0
| str=13 | dex=10 | con=14 | int= | wis=10 | cha=2
| skills= Climb +5, Hide +4, Spot +4
| feats= —
| env= Warm deserts
| org= Solitary or colony (2–5)
| cr= 1
| align= Always neutral
| adv= 3–4 HD (Medium)
| la= —
}}
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check. Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better. Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Consitution- based. The indicated damage is initial and secondary damage.Size | Fort DC | Damage |
---|---|---|
Medium |
13 |
1d3 Con |
- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR1 Category:Desert Terrain Category:Medium Size Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Vermin Type Category:Warm Climate Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}